AI Insights · Timothy · October 2021
Top 5 Simulator Games in Norway Q3 2021: Performance Insights
Analyzing the performance trends of the top 5 simulator games on a unified platform in Norway for Q3 2021, with data from Sensor Tower.
The third quarter of 2021 saw interesting trends in the performance of the top 5 simulator games on a unified platform in Norway. Here’s a detailed look at the weekly downloads, revenue, and active users for these games, based on data from Sensor Tower.
BitLife - Life Simulator by Candywriter, LLC showed significant fluctuations in its metrics. Weekly revenue peaked at approximately $3.9K in late August, before dropping to around $1.2K by the end of September. Downloads followed a similar trend, reaching a high of 2.1K in early July and declining to 602 by the end of Q3. Active users saw a slight decline over the quarter, starting at 13.8K and ending at 10.5K.
MovieStarPlanet 2: Star Life, published by MovieStarPlanet, experienced a notable increase in downloads in early August, peaking at 3.6K, while weekly revenue saw its highest point at $1.8K in mid-August. Active users also rose significantly in early August to 5.9K, before gradually decreasing to 2.4K by the end of September.
Athletics Mania: Track & Field from POWERPLAY MANAGER, s.r.o. had varied performance. Weekly revenue peaked at around $1.7K in early September, while downloads saw a significant drop from 629 in late July to just 17 by the end of September. Active users also declined from 843 in late July to 400 at the end of the quarter.
Horse Riding Tales: Wild World by AppForge Inc. showed a substantial increase in revenue in early September, peaking at approximately $2.9K. Downloads remained relatively stable, fluctuating between 153 and 290 throughout the quarter. Active users stayed consistent, hovering around the 2K mark.
Momio, published by Momio ApS, demonstrated steady performance. Weekly revenue peaked at $1.3K in mid-September, while downloads remained steady, averaging around 300 per week. The number of active users remained stable throughout the quarter, averaging around 5K.
For more detailed insights and data, visit Sensor Tower.